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<channel>
	<title>Homebrew Connection</title>
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	<link>http://www.homebrew-connection.org</link>
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	<lastBuildDate>Mon, 13 May 2013 08:42:44 +0000</lastBuildDate>
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		<item>
		<title>Dashlaunch Temp Monitor V1.4 &#8211; Graphics Enchanced *Update: V 1.5*</title>
		<link>http://www.homebrew-connection.org/dashlaunch-temp-monitor-v1-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dashlaunch-temp-monitor-v1-4</link>
		<comments>http://www.homebrew-connection.org/dashlaunch-temp-monitor-v1-4/#comments</comments>
		<pubDate>Sun, 12 May 2013 10:07:08 +0000</pubDate>
		<dc:creator>Swizzy</dc:creator>
				<category><![CDATA[XBOX]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2059</guid>
		<description><![CDATA[Swizzy release today a new version of his well known apps DashLaunch Temp Monitor in version 1.5. This tool is a PC apps allowing you to see and save a log of the temperatures of several elementes (Motherboard, RAM, CPU, GPU) from your console.
One of the major new things about the new version is  [...]]]></description>
			<content:encoded><![CDATA[<p>Swizzy release today a new version of his well known apps DashLaunch Temp Monitor in version 1.5. This tool is a PC apps allowing you to see and save a log of the temperatures of several elementes (Motherboard, RAM, CPU, GPU) from your console.<span id="more-2059"></span></p>
<p>One of the major new things about the new version is graph/charts which give you a visual way of seeing how your consoles temperatures changes over time</p>
<p>*update:*<br />
Yet another release, v1.5 now with the option to display temperatures in Fahrenheit instead of Celcius and beeing able to see Minimum, Average and Maximum temperatures for current session <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Changelog:</p>
<blockquote><p>
********<br />
* v1.5 *<br />
********<br />
- Added: It&#8217;ll now display temps in etheir Celcius (Default) or Fahrenheit ** NOTE: Default temperature thresholds are set in celcius and will NOT be converted! **<br />
- Added: When changing the display temperature unit it&#8217;ll update itself with the new settings for everything (except for previous entries in the log)<br />
- Added: Hovering over a temperature box in the main window will show you the minimum, average and maximum temperatures for the current session<br />
********<br />
* v1.4 *<br />
********<br />
- Changed: Major code cleanup<br />
- Changed: No longer saving settings to file on disk, it now saves settings to registry<br />
- Changed: The options window no longer have textboxes for numeric input, it now have NumericUpDown, meaning you now have arrows to choose input with <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
- Added: Graphs, you can now get statistics on how your consoles temperatures changes over time (this uses ZedGraph: http://www.codeproject.com/Articles/5431/A-flexible-charting-library-for-NET )<br />
- Added: Method to convert &laquo;&nbsp;old style settings&nbsp;&raquo; to new one&#8230;<br />
- Added: Corona memory units are now displayed with an easier to read path aswell <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
- Added: Added some more poweron reasons (and changed a little with how they&#8217;re displayed)</p></blockquote>
<p>Here are some pictures of how the graphs/charts might look like (NOTE: These pictures aren&#8217;t good temperatures, my room has been warm all day today while i&#8217;ve made these) These pictures have been saved from within the app itself, that&#8217;s why there is no form sorrounding them you may also print the graphs to paper if you like&#8230;</p>
<p>Dashlaunch @ 100% Fanspeed:<br />
<img src="http://www.homebrew-connection.org/imgs/DLTempMon/DL_100P.png" alt="" width="100%"/></p>
<p>Farcry3 @ 100% Fanspeed:<br />
<img src="http://www.homebrew-connection.org/imgs/DLTempMon/FC3_100P.png" alt="" width="100%"/></p>
<p>Farcry3 @ Auto Fanspeed:<br />
<img src="http://www.homebrew-connection.org/imgs/DLTempMon/FC3_Auto.png" alt="" width="100%"/></p>
<p><img src="http://www.homebrew-connection.org/imgs/DLTempMon/MinAverageMax.png" alt="" /></p>
<p><center><a href="http://www.homebrew-connection.org/files/xbox/system_apps/dl_Dashlauch%20TempMonitor%201.5.rar"><img title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></center></p>
]]></content:encoded>
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		</item>
		<item>
		<title>RGLoader Beta0 v310 : the devkit nandbuilder is updated *Update 0V311*</title>
		<link>http://www.homebrew-connection.org/rgloader-beta0-v310-the-devkit-nandbuilder-is-updated/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rgloader-beta0-v310-the-devkit-nandbuilder-is-updated</link>
		<comments>http://www.homebrew-connection.org/rgloader-beta0-v310-the-devkit-nandbuilder-is-updated/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 12:31:56 +0000</pubDate>
		<dc:creator>Swizzy</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[rgloader]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2047</guid>
		<description><![CDATA[The RGLoader team just pushed out a update of their devkit nandbuilder for RGH/Jtag console =).This new version fixes a couple of bugs and adds support for building 16202 images
You can read the explanation of the project and the features by the RGL Team here
Since V300 it&#8217;s possible to add an  [...]]]></description>
			<content:encoded><![CDATA[<p>The RGLoader team just pushed out a update of their devkit nandbuilder for RGH/Jtag console =).<span id="more-2047"></span>This new version fixes a couple of bugs and adds support for building 16202 images</p>
<p>You can read the explanation of the project and the features by the RGL Team <a href="http://www.homebrew-connection.org/imgs/RGLoader/RGLoader_Features.txt">here</a></p>
<p>Since V300 it&#8217;s possible to add an custom bootanim, you can find some custom bootanim on <a href="http://spiffy360.com/themes.php">Spiffy360</a>, but every .wmv should work.</p>
<p><strong>A tutorial is availiable <a href="http://www.homebrew-connection.org/rgloader-tutorial-how-to-build-a-devkit-nand-for-your-rghjtag-xbox">HERE</a></strong></p>
<p><span style="font-size: 14px;"><strong>UPDATE</strong></span><br />
Beta 0V311 is released to fix a small bug in the previous release package</p>
<p>Full Changelog</p>
<blockquote><p>0v311<br />
-Fixed missing jtag patches</p></blockquote>
<blockquote><p>0v310<br />
-Added 16202<br />
-RGLoader.xex now dynamically targets 14719/15574/or 16202 (16197 may be incomplete)<br />
-Drag and drop load on rgbuild gui<br />
-Reserve space for payloads in FS area(fixes bootanim overwrite by patches)<br />
-RGBuild will now accept any kernel version as valid</p></blockquote>
<p>This version is currently compatible with</p>
<blockquote><p>Motherboard<br />
-Xenon Jtag 16MB<br />
-Zephyr Jtag/RGH/RGH2 16MB<br />
-Falcon Jtag/RGH/RGH2 16MB<br />
-Jasper Jtag/RGH/RGH2 16MB<br />
-Trinity RGH 16MB<br />
-Corona RGH 16MB</p></blockquote>
<p>Instructions</p>
<blockquote><p><strong>You will need .NET Framework 4.0 or 4.5 installed</strong>. May also work with Mono.<br />
-Copy rgloader.ini and bootanim.wmv to the root of the hard drive.<br />
-Copy the contents of hdd-filesystems to &#8216;Hdd:\Filesystems\&#8217;<br />
-Extract the 0v300 builder rar to a folder.<br />
-Copy &#8216;filesystems&#8217; and &#8216;loaders&#8217; to the 0v300 builder folder overwriting files/folders.<br />
-Run the launcher and build your nand<br />
-Open the RGBuild Launcher and type in your CPU_Key and select your build options.<br />
-Click the NAND button to browse for your source nand image.<br />
-Click &laquo;&nbsp;RGBuilder&nbsp;&raquo; button to start the process.<br />
-Output will be next to this file named: Image._____.bin<br />
-Flash this with whatever flash tool you wish.</p></blockquote>
<p><center><a href="http://www.homebrew-connection.org/files/xbox/nand_builder/RGLoader/dl_RGBuild_Beta0v311+Filesystem.rar"><img title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></center></p>
]]></content:encoded>
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		</item>
		<item>
		<title>HDDHACKR v1.40 Build 20130303 : format your WD Drive into FATX</title>
		<link>http://www.homebrew-connection.org/hddhackr-v1-40-build-20130303-format-your-wd-drive-into-fatx/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hddhackr-v1-40-build-20130303-format-your-wd-drive-into-fatx</link>
		<comments>http://www.homebrew-connection.org/hddhackr-v1-40-build-20130303-format-your-wd-drive-into-fatx/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 08:03:37 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[HDDHACKR v1.40]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2036</guid>
		<description><![CDATA[Modfreakz and Schtrom released a few day ago a new build of HDDHACKR now in version v1.40. This MS DOS tool allow you to format a regular WD 2.5&#8243; HDD into the xbox format (FATX), then you just have to put in a xbox hdd case and use it as a genuine xbox 360 HDD.
Changelog :
(v1.40)
* Updated SATA  [...]]]></description>
			<content:encoded><![CDATA[<p>Modfreakz and Schtrom released a few day ago a new build of HDDHACKR now in version v1.40. This MS DOS tool allow you to format a regular WD 2.5&#8243; HDD into the xbox format (FATX), then you just have to put in a xbox hdd case and use it as a genuine xbox 360 HDD.<span id="more-2036"></span></p>
<p><strong>Changelog :</strong></p>
<blockquote><p>(v1.40)<br />
* Updated SATA and PATA controller list<br />
* Added support for 320GB and 500GB hard drives (HDDSS.BIN required)<br />
* Added support to adjust Idle Timer (IntelliPark)<br />
* Confirmed HddHacker supports hard drives manufactured till 2013</p></blockquote>
<p><strong>Compatibility list</strong></p>
<blockquote><p>Works with the following Western Digital drive series: [BEAS/BEVS/BEVT/BPVT/LPVT/BEKT/BJKT/BPKT/BUDT/HLFS/BLFS]</p>
<p>Scorpio Series<br />
WD600BEAS &#8211; 60GB<br />
WD800BEAS &#8211; 80GB<br />
WD1000BEAS &#8211; 100GB<br />
WD1200BEAS &#8211; 120GB<br />
WD1600BEAS &#8211; 160GB<br />
WD2000BEAS &#8211; 200GB<br />
WD2500BEAS &#8211; 250GB<br />
WD600BEVS &#8211; 60GB<br />
WD800BEVS &#8211; 80GB<br />
WD1000BEVS &#8211; 100GB<br />
WD1200BEVS &#8211; 120GB<br />
WD1600BEVS &#8211; 160GB<br />
WD2000BEVS &#8211; 200GB<br />
WD2500BEVS &#8211; 250GB</p>
<p>Scorpio Blue Series<br />
WD3200BEVS &#8211; 320GB<br />
WD600BEVT &#8211; 60GB<br />
WD800BEVT &#8211; 80GB<br />
WD1200BEVT &#8211; 120GB<br />
WD1600BEVT &#8211; 160GB<br />
WD2000BEVT &#8211; 200GB<br />
WD2500BEVT &#8211; 250GB<br />
WD3200BEVT &#8211; 320GB<br />
WD4000BEVT &#8211; 400GB<br />
WD5000BEVT &#8211; 500GB<br />
WD6400BEVT &#8211; 640GB<br />
WD1600BPVT &#8211; 160GB<br />
WD2500BPVT &#8211; 250GB<br />
WD3200BPVT &#8211; 320GB<br />
WD5000BPVT &#8211; 500GB<br />
WD6400BPVT &#8211; 640GB<br />
WD7500BPVT &#8211; 750GB<br />
WD2500LPVT &#8211; 250GB<br />
WD3200LPVT &#8211; 320GB<br />
WD5000LPVT &#8211; 500GB<br />
WD10TPVT &#8211; 1TB</p>
<p>Scorpio Black Series<br />
WD800BEKT &#8211; 80GB<br />
WD1200BEKT &#8211; 120GB<br />
WD1600BEKT &#8211; 160GB<br />
WD2500BEKT &#8211; 250GB<br />
WD3200BEKT &#8211; 320GB<br />
WD5000BEKT &#8211; 500GB<br />
WD800BJKT &#8211; 80GB<br />
WD1200BJKT &#8211; 120GB<br />
WD1600BJKT &#8211; 160GB<br />
WD3200BJKT &#8211; 320GB<br />
WD5000BJKT &#8211; 500GB<br />
WD3200BPKT &#8211; 320GB<br />
WD5000BPKT &#8211; 500GB<br />
WD7500BPKT &#8211; 750GB</p>
<p>AV-25 Series<br />
WD1600BUDT &#8211; 160GB<br />
WD2500BUDT &#8211; 250GB<br />
WD3200BUDT &#8211; 320GB<br />
WD5000BUDT &#8211; 500GB</p>
<p>VelociRaptor Series<br />
WD1500HLFS &#8211; 150GB<br />
WD1600HLFS &#8211; 160GB<br />
WD3000HLFS &#8211; 300GB<br />
WD1500BLFS &#8211; 150GB<br />
WD1600BLFS &#8211; 160GB<br />
WD3000BLFS &#8211; 300GB</p></blockquote>
<p><strong>How to use</strong></p>
<blockquote><p>HddHacker supports two flashing modes, Auto and Manual. Typing HddHackr at a DOS prompt<br />
will start auto mode. In auto mode all hard drives will be detected automatically.<br />
In manual mode you can enter all the parameters used for flashing by hand.</p>
<p>The following help screen is displayed if you start HddHacker with a wrong number of<br />
arguments:</p>
<p>HDDHACKR [C|D|F|R] [PORT] [DRIVE POS] [SECTOR FILE] [RESTORE FILE]<br />
C: Create Partitions 0/2/3<br />
D: Dump sector 16-22 from XBOX360 HDD to file<br />
F: Flash Western Digital firmware<br />
R: Restore Western Digital firmware<br />
PORT: Port to send command to e.g. 09F0<br />
DRIVE POS: A0 for Master, B0 for Slave<br />
SECTOR FILE: Sector dump file e.g. HDDSS.BIN<br />
RESTORE FILE: Firmware restore file e.g. UNDO.BIN</p>
<p>Example for create, dump, flash and restore:<br />
HDDHACKR C 09F0 A0<br />
HDDHACKR D 09F0 A0 HDDSS.BIN<br />
HDDHACKR F 09F0 A0 HDDSS.BIN UNDO.BIN<br />
HDDHACKR R 09F0 A0 UNDO.BIN</p></blockquote>
<p style="text-align: center;"><a href="http://www.homebrew-connection.org/files/xbox/USB_HDD_Apps/dl_HddHackr_v1.40_Build_20130303.rar"><img class="wp-image-346 aligncenter" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=269.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
<p>Source : <a href="http://www.xboxhacker.net/index.php?topic=11813.0">Xbox-Hacker.org</a> via <a href="http://x360.gx-mod.com/modules/news/article.php?storyid=4155">GX-MOD</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Freestyle 3 rev 735 : a new version of the alternative dashboard</title>
		<link>http://www.homebrew-connection.org/freestyle-3-rev-735-a-new-version-of-the-alternative-dashboard/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=freestyle-3-rev-735-a-new-version-of-the-alternative-dashboard</link>
		<comments>http://www.homebrew-connection.org/freestyle-3-rev-735-a-new-version-of-the-alternative-dashboard/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 07:46:36 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[F3]]></category>
		<category><![CDATA[Freestyle 3 rev 735]]></category>
		<category><![CDATA[fsd]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2033</guid>
		<description><![CDATA[The FSD Team released an update of their alternative dashboard called F3 or Freestyle 3 : now in version 735. This new version is mandatory if you want to play link.
Here is their message :
Today we are releasing F3 Rev735, LiNK Beta 3 including WebUI.
This update is available for everyone through  [...]]]></description>
			<content:encoded><![CDATA[<p>The FSD Team released an update of their alternative dashboard called F3 or Freestyle 3 : now in version 735. This new version is mandatory if you want to play link.<span id="more-2033"></span></p>
<p>Here is their message :</p>
<blockquote><p>Today we are releasing F3 Rev735, LiNK Beta 3 including WebUI.<br />
This update is available for everyone through Auto Update and the offline files are attached to this message.<br />
Here are just a few of the new features.</p>
<p>**** Freestlye 3 Beta Rev 735 &#8211; Released March 5th, 2013 ****<br />
**** Thanks go out to our dedicated beta testers and the community!<br />
**** Quick Change Info: Streamlined Plugin for less overhead<br />
**** Quick Change Info: Notes in WebUI<br />
**** Quick Change Info: In game Screenshots<br />
**** Quick Change Info: Better user Management<br />
**** Quick Change Info: Now scan and launch NxE Containers<br />
**** Quick Change Info: Can create rooms in HUD<br />
**** Quick Change Info: RSS Feed in HUD.<br />
**** Enjoy!</p>
<p>NOTE: If your link isn&#8217;t working check the settings there were some database changes and may have defaulted your link settings to disabled.<br />
NOTE: If your plugin won&#8217;t load properly it could be a conflict when updating. Try deleteing the plugin turning your xbox off and turning it back on then updating the plugin again<br />
NOTE: BE Sure to Cold Boot or Unload and Reload plugin after update.<br />
NOTE: Be Sure to update your kernel, users with dashboard versions lower then 15xxx will have issues with plugin</p></blockquote>
<p>Below is the full changelog</p>
<blockquote><p>******** F3.0.735 *********<br />
[Fixed] Fixed TU Pause on startup.<br />
(Added) live.json and assets to show in WebUI<br />
(Added) paramters on WebUI for local testing<br />
(Added) support for custom genres on WebUI<br />
(Fixed) invalid access crash in http server for incorrect arguments<br />
[ Fixed ] TU Issue with it deleteing tus when it shouldn&#8217;t<br />
[ Updated ] New and improved link web. To many updates to list.<br />
(Fixed) DashLaunchInfo boolean was switched in plugin<br />
(Changed) DashLaunchInfo settings enumerator in plugin<br />
(Added) DashLaunchInfo in WebUI (ticket:7)<br />
(Fixed) Invaliud urls in notes will no longer link, check with regex<br />
(Fixed) Load screencaptures properly (ticket:91 &amp; ticket:76)<br />
(Fixed) Show error when screencapture not loaded (ticket:80)<br />
(Added) Note is added without clicking a position first (ticket:72 &amp; ticket:78)<br />
[ Fixed ] Not downloading XML Files.<br />
[ Added ] A sound when launching From Details Screen.<br />
(Fixed) Incorrect date format in notes (ticket:77)<br />
(Fixed) Disable screenshot hotkey on fancybox popup (ticket:71)<br />
(Added) Placeholder text on notes fields (not in IE) (ticket:74)<br />
(Added) Set notes author to first signed in gamertag (ticket&#8230;<br />
[ Added ] Enable Kinect Option.<br />
[ Update ] We don&#8217;t scan any DLC except for Indie Games. Regardless of path.<br />
[ Fixed ] Typo in Loading Engine<br />
[ Fixed ] Unable to go up to APIKey from Search button for weather.<br />
[ Fixed ] Title Text changes when you change favorites<br />
(Added) titleID Override to WebUI ScreenCapture API (Fixed) START + BACK screenshot triggers opening keyboard twice<br />
(Added) Notes beta 1 (ticket:6 &amp; ticket:4)<br />
(Added) JQE username and API key to system tab<br />
(Changed) Switched all paths from forward to backward slash (ticket:13)<br />
(Added) Total upload / download LiNK (ticket:43)<br />
(Fixed) Incorrect tab highlig&#8230;<br />
[ Fixed ] Doesn&#8217;t copy empty folders<br />
[ Fixed ] no Title in non coverflow views<br />
[ Fixed] Focus bug in Plugin settings<br />
[ Update ] Disable Activator and Trigger Buttons when screenshot commands are disabled<br />
[ Changed ] Default buttons for Screenshot<br />
(Fixed) Screenshot Set Buttons<br />
[ Added ] User must add their own APIKey<br />
[ Added ] Settings added for Screenshot trigger<br />
(Added) upstream/downstream totals to getSystemLinkBandwidth response<br />
(Updated) /getScreenCaptures to return an json array [ ... ]<br />
[ Fixed ] OnBoardMU for corona and trinity not getting serial number<br />
(Removed) Kai menu and plugins tab from menuconfig xui<br />
(Added) Gamepad Exports &#8211; GamepadEnableTriggers &amp; GamepadSetTriggers<br />
(Fixed) PlayerInfo button flags (Fixed) Back + Start screenshot combo<br />
(Fixed) No Saved Games Display by adding a text element<br />
(Fixed) No Games Found Text in game list when moving last game out of scene<br />
(Fixed) FileBrowser Selection Bug<br />
(Fixed) File Browser File Selection Bug<br />
(Revered) Game Drive name back to &#8216;Game&#8217;<br />
(Updated) ConnectX KeyboardUI to display Remote PC Name to be consistent with labeling<br />
(Renamed) &laquo;&nbsp;Game&nbsp;&raquo; to &laquo;&nbsp;Current Game&nbsp;&raquo; to reduce confusion in HUD file browser<br />
(Fixed) Verify LINK Scene Cancel button to show back when complete<br />
(Added) New Credits<br />
(Fixed) Issue Graphics Glitch with Skin in Plugin Settings<br />
(Updated) postLiveData and postUserData code to use titleid function<br />
(Added) getGameFile http command to retrieve any file in the game:\\ directory<br />
(Added) live.json overrides for webui display. Place live.json in the root game dir and it will be loaded over the file from microsoft<br />
(Fixed) Http PW Hashing on fresh install<br />
[ Fixed ] Humidity spelling in weather Scene<br />
[ Fixed ] Entering incorrect information in APIKey now clears it and reports correctly.<br />
[ Added ] Scanning NxE Games into gamelist.<br />
(Added) New Mount Path &laquo;&nbsp;Game:\\&nbsp;&raquo;<br />
(Added) Build Dependent Log in HTTP<br />
(Updated) Ingame screenshot to be Hold Start + Press Back<br />
(Fixed) Chrome not scrolling back to first tab on refresh (ticket:19)<br />
[Added] Ingame Screenshots using Hold Back + Start Press<br />
(Cleaned) Up some code<br />
(Added) Useranme and ApiKey to /getSystemLinkInfo<br />
(Added) Missing JSON Files<br />
[Fixed] WebUI / to use the correct/consistent \\<br />
[Added] getDashLaunchInfo webUI command<br />
(Removed) NOTES version from getPluginInfo<br />
(Fixed) getScreenCaptureCount spelling<br />
(Added) getDashLaunchInfo stub<br />
(Fixed) Screencapture list showing filesize in bytes, changed to readable<br />
(Added) Screencapture list including viewer ([ticket:5 Ticket 5])<br />
(Fixed) WebUI bytestoreadable when bytes = 0 (Fixed) WebUI bytestoreadable use proper units<br />
(Added) WebUI Track max bandwitdh with system link bandwidth graph<br />
(Changed) WebUI System page layout (sections)<br />
[Added] &#8211; Many SystemLink Optimizations in the LINK Core- basic Syslink needs to be tested for problems<br />
[Added] &#8211; System Link Bandwidth monitoring code for WebUI Output ( mattie provided updated html code )<br />
[Updated] &#8211; PlayerInfo Scene by s&#8230;<br />
(Added) System LiNK bandwidth graph<br />
(Added) Support for Celcius / Fahrenheit switching<br />
(Added) nested template parsing<br />
(Added) NOREPORT Flags for USERFLAGS<br />
(Fixed) Disabling Reports<br />
(Added) Automatic HUD Dismissal when game launched through HTTP API<br />
(Fixed) System Link not enabling during f3 boot or during plugin reload<br />
(Added) /getScreenCaptureCount<br />
(Added) WebAPI version to /getPluginInfo<br />
(Adjusted) Location of Buttons in HomeTab Scene<br />
(Added) &laquo;&nbsp;celsius&nbsp;&raquo; var to /getTemperat&#8230;<br />
(Added) Temp Settings to FreestyleSync<br />
(Fixed) FreestylePlugin Settings Imports<br />
(Added) Hashed HTTP and FTP Passwords (no more plain english passwords)<br />
[Fixed] &#8211; URLEncode issue that could cause some usernames to fail url validity (MaesterRo)<br />
[Added] &#8211; New Method of Handling Xbox1 Games- single lobby filtered by xbox1 titleid (MaesterRo)<br />
[Added] &#8211; On/Off flags for System Link Enable to hav&#8230;<br />
(Fixed) Many Little Graphical Bugs<br />
(Fixed) Dashlaunch Not Found Bug<br />
(Added) getLaunchGame command for HTTP<br />
(Added) Dynamic Game Detection<br />
(Fixed) SetLeader typo<br />
(Fixed) Falsely launchable containers<br />
(Added) RSSFeed Scroller Code<br />
(Updated) About Section<br />
(Added) Icon Toolbar<br />
(Added) FileSystemWatcher to monitor for changes to open file and gives the option to reload<br />
(Updated) Request Lobby To actually work and provide feed back<br />
(Added) FileBrowser code<br />
(Added) Passcode Entry<br />
(Added) Proper Version file for plugin tester<br />
(Added) Passcode Template XUI<br />
(Added) Null object check to dumping code<br />
(Added) Password Module (Test with (Y) on Lobby Tab)</p></blockquote>
<p style="text-align: left;">A full tutorial to set up link is availiable <a href="http://forum.homebrew-connection.org/index.php?topic=159.msg332#msg332/">HERE</a>.</p>
<p style="text-align: center;"><a href="http://www.homebrew-connection.org/files/xbox/dashboards/F3/dl_TeamFSD.Freestyle3.0.735.rar"><img class="wp-image-346 aligncenter" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><span style="font-size: 22px; color: #000000;"><a href="http://forum.homebrew-connection.org/index.php?topic=268.0"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></span></p>
<p><center><iframe src="http://www.youtube.com/embed/jhkuVJq0a10" frameborder="0" width="853" height="480"></iframe></center><br />
Source : <a href="http://www.realmodscene.com">RealModScene</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AutoGG 0.9 : the RGH/Jtag AiO program is updated</title>
		<link>http://www.homebrew-connection.org/autogg-0-9-the-rghjtag-aio-program-is-updated/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=autogg-0-9-the-rghjtag-aio-program-is-updated</link>
		<comments>http://www.homebrew-connection.org/autogg-0-9-the-rghjtag-aio-program-is-updated/#comments</comments>
		<pubDate>Sun, 03 Mar 2013 09:40:39 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[AutoGG 0.9]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2029</guid>
		<description><![CDATA[The spanish developer BlaKCat release today a new version of his All In One (Nandpro/xebuild/build.py&#8230;) glitch/Jtag app : AutoGG, now in version 0.8.8. This new version mainly add the support of lastest ecc images for getting the CPUKEY on dash 15k+ without DGX released early.
Changelog
0.9
- New  [...]]]></description>
			<content:encoded><![CDATA[<p>The spanish developer BlaKCat release today a new version of his All In One (Nandpro/xebuild/build.py&#8230;) glitch/Jtag app : AutoGG, now in version 0.8.8<span id="more-2029"></span>. This new version mainly add the support of lastest ecc images for <a href="http://www.homebrew-connection.org/dgx-r-i-p-release-and-tx-response-cpu-key-retrieval-on-15k-without-dgx/">getting the CPUKEY on dash 15k+ without DGX released early</a>.</p>
<p>Changelog</p>
<blockquote><p>0.9<br />
- New NandXell = RIP .To Get Cpukey on any updated consoles (=&gt;15xxx) without DGX or any other extra Hard. Using regular RGH/RGH2 glitch chips like squirt, matrix,stinger ,cr &#8230;<br />
- Key.bin &amp; C-R.bin beta extractor for LTU firmware.<br />
- Alternative mode to search console IP. Right click on button Ip-Search<br />
- Reset parental code in Log.<br />
- Autogg Variables Reset button. (Flasher issues)<br />
- Improved Code</p>
<p>Thanks:<br />
* Anonymous DGX RIP Eccs Team<br />
* Dark-G from consoleopen.com (Fcrt-CR)<br />
* Beta Testers breily, MbTecnic, Mac1512, Casca, EOL ,&#8230;.</p></blockquote>
<p><center></center>Homebrew-Connection.org is now the official english forum for AutoGG, so if you found some bug or want BlaCKat add new features added &#8230; <a href="http://forum.homebrew-connection.org/index.php?board=31.0"><strong>you can use the dedicated section in the forum</strong></a></p>
<p><a href="http://www.homebrew-connection.org/files/xbox/nand_builder/AutoGG/dl_AutoGG_0.9.rar"><img class="wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=262.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
<p><a href="http://www.homebrew-connection.org/wp-content/uploads/2012/10/AutoGG_0.8.png"><img class="size-full wp-image-1271 aligncenter" title="AutoGG_0.8" src="http://www.homebrew-connection.org/wp-content/uploads/2012/10/AutoGG_0.8.png" alt="" width="800" height="387" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DGX R.I.P release and TX Response : CPU KEY retrieval on 15k+ without DGX</title>
		<link>http://www.homebrew-connection.org/dgx-r-i-p-release-and-tx-response-cpu-key-retrieval-on-15k-without-dgx/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dgx-r-i-p-release-and-tx-response-cpu-key-retrieval-on-15k-without-dgx</link>
		<comments>http://www.homebrew-connection.org/dgx-r-i-p-release-and-tx-response-cpu-key-retrieval-on-15k-without-dgx/#comments</comments>
		<pubDate>Sun, 03 Mar 2013 06:28:38 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[DGX R.I.P]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2018</guid>
		<description><![CDATA[A anonymous group release today the required ecc files needed to retrieve the CPUkey from 360&#8242;s on dash 15572 and above without any special hardware (DGX). So with this you can use ay glitchip to get the CPU Key on a xbox with dashboard 15772 or above.
Here is the readme :
Fat and Slim
Dubbed DGX  [...]]]></description>
			<content:encoded><![CDATA[<p>A anonymous group release today the required ecc files needed to retrieve the CPUkey from 360&#8242;s on dash 15572 and above without any special hardware (DGX). So with this you can use ay glitchip to get the CPU Key on a xbox with dashboard 15772 or above.<span id="more-2018"></span></p>
<p>Here is the readme :</p>
<blockquote><p>Fat and Slim<br />
Dubbed DGX R.I.P</p>
<p>////////////readme\\\\\\\\\\\\</p>
<p>There a number of ppl behind this and they shall not be named<br />
Contributions in one way or another from vendors and sources.<br />
You know who you are. Thank You for your efforts in this.<br />
This puts an end to the era we know as the DGX. The product was a good idea<br />
and paid for itself after a few uses however not quick enough for my liking.</p>
<p>Instructions<br />
&#8212;&#8212;&#8212;&#8212;-<br />
Dump nand<br />
flash approiate ecc file for your motherboard to nand<br />
wire a REGULAR glitch chip of your choice rgh1/rgh2 as you normally would<br />
retrieve key<br />
done</p>
<p>no hours waiting and messing about with wire config..</p>
<p>falcon,jasper,trinity,corona(16mb),corona(4gb) supported by these files</p></blockquote>
<p><a href="http://www.homebrew-connection.org/files/xbox/Hack/dl_DGX_R.I.P.rar"><img class="size-full wp-image-346 aligncenter" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p>TX answer was fast as always, they released the files to convert their DGX into a RGX (Regular Glitch) &#8230; in order to use it as a normal glitch chip.</p>
<blockquote><p>A few months ago we brought you DGX (Double Glitch-X) which enable the key retrieval from all slim consoles above dashboard version 15572.The DGX was the first and only hack able to do this and worked with great success, enabling the scene to continue on with it&#8217;s homebrew endeavors. For some bizarre reason some outsiders are claiming that DGX was no good and that it was too slow? The fact that there was NOTHING else that could achieve the hack and the fact that there are hundreds and hundreds of pro modders posting their success stories with boot times between 5 and 30 seconds – I guess that completely went over their heads?In the last week a leaked bootloader has been passed around by sources who wish to remain anonymous which allows booting without knowing the CPU Key, enabling our DGX method to work with a single glitch (which is how normal RGH works). To use simply flash to the 360 using any RGH board. Naturally you will get the very best results using a CR3 Pro – or even a converted DGX</p>
<p>So this now opens two doors:</p>
<p>1. Compile a solid set of ECC&#8217;s for standard RGH boards that can recover keys on Phat models Zephyr, Falcon, Jasper – and slim models Trinity &amp; Corona (Both 16Mb v1/v3 and 4Gb v2/v4). The speed and performance will be no where near as good as the DGX hardware, but it will still work all the same. Much like the DGX, key recovery is a one time process anyway.</p>
<p>2. To design a new hack for the DGX hardware so that it can be converted to what we will now call RGX (Regular Glitch-X). As the DGX hardware has similar parts used by the high performance CR3 Pro, the DGX (RGX) can be used as a regular (or not so in this case) RGH board but much faster and better performance than any other 64 based board. In fact the only board out there that will perform better is the CR3 Pro – everything else it will just smoke. DGX R.I.P? Sure it is……</p>
<p>Files Included:<br />
RGX ECC For Zephyr, Falcon, Jasper, Trinity &amp; Corona<br />
DGX to RGX XSVF Updates for Corona (3 Timing Versions)</p>
<p>Much more coming for DGX as well as new J-Runner and new DGX(RGX) Install guides…….</p></blockquote>
<p><a href="http://www.homebrew-connection.org/files/xbox/Hack/dl_TX_RGX.rar"><img class="size-full wp-image-346 aligncenter" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><span style="font-size: 22px; color: #000000;"><a href="http://forum.homebrew-connection.org/index.php?topic=261.msg621#msg621"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></span></p>
<p style="text-align: left;">Greetz to our friend JPizzle from <a href="http://www.realmodscene.com">RMS</a> for some news tips</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>W11Modder v1.2 : Wii SoftMod AiO GUI</title>
		<link>http://www.homebrew-connection.org/w11modder-v1-2-wii-softmod-aio-gui/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=w11modder-v1-2-wii-softmod-aio-gui</link>
		<comments>http://www.homebrew-connection.org/w11modder-v1-2-wii-softmod-aio-gui/#comments</comments>
		<pubDate>Sun, 24 Feb 2013 12:21:17 +0000</pubDate>
		<dc:creator>Life4Beer</dc:creator>
				<category><![CDATA[WII/DS]]></category>
		<category><![CDATA[w11modder v1.2 AiO]]></category>
		<category><![CDATA[wii softmods]]></category>
		<category><![CDATA[Wii U SoftMod]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1983</guid>
		<description><![CDATA[The Australian developer OzchipsDev who also release x360RGH GUI has today release his new soft mod AiO W11Modder GUI, The GUI enables you to mod your nintendo wii firmware from 3.0 to 4.3. The GUI also enables you to include hackmii bundle and other packages like WiiFlow, GX Loader, Pimp My Wii &#38;  [...]]]></description>
			<content:encoded><![CDATA[<p>The Australian developer OzchipsDev who also release x360RGH GUI has today release his new soft mod AiO W11Modder GUI, The GUI enables you to mod your nintendo wii firmware from 3.0 to 4.3.<span id="more-1983"></span> The GUI also enables you to include hackmii bundle and other packages like WiiFlow, GX Loader, Pimp My Wii &amp; and many other packaes.</p>
<blockquote><p>++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
W11ModderAiO 1.2 beta &#8211; By Ozchips Development<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++</p>
<p>****************<br />
* Requirements *<br />
****************<br />
- Microsoft .NET Framework 4.0 or later<br />
- internet connection<br />
- SD Card</p>
<p>****************<br />
* What it does *<br />
****************<br />
This application enables you to install HBC on with with 3.0 &#8211; 4.3 firmware it also contains extra bundles like pimp my wii and loaders and channel forwarders.</p>
<p>****************<br />
* Change Log *<br />
****************<br />
v1.2 10/02/2013<br />
- Now use hackmii installer 1.2<br />
- Updated WADS For GX Loader to Support vWii &amp; Wii<br />
- NUS Download v1.9<br />
- Pimp My Wii 3.01 now support vWii also<br />
- Added Swizzy Parental Unlock Tool<br />
- Tutorial<br />
- GUI &amp; Code Improvements</p>
<p>***********<br />
* Credits *<br />
***********<br />
Thanks :<br />
- Thanks to Giantpune for wilbrand<br />
- Razkar for his great Homebrew-connection channels www.homebrew-connection.org<br />
- Swizzy For his great intelligence &amp; Support<br />
- All Developers for there apps bundles<br />
- All beta testers and anyone else I have forgotten<br />
- A Special thanks to HDCM for all his kind words on my app also being a total tool &#8211; keep finger typing your command prompts mate&#8230;.. Loser!<br />
while the rest of the world &amp; Big Scene members enjoys the simplicity of GUI&#8217;s&#8230;&#8230;.</p>
<p>Ozchips Development &#8211; Since 1996<br />
www.ozchips.net</p></blockquote>
<p><a href="http://www.homebrew-connection.org/files/wii/Softmods/w11modder/W11Modder12.rar"><img class="size-full wp-image-346 aligncenter" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><span style="font-size: 22px; color: #000000;"><a href="http://forum.homebrew-connection.org/index.php?topic=260.0"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></span></p>
<p><a href="http://www.homebrew-connection.org/wp-content/uploads/2013/02/w11modder12b1.jpg"><img class="size-full wp-image-1992 aligncenter" title="w11modder12b" src="http://www.homebrew-connection.org/wp-content/uploads/2013/02/w11modder12b1.jpg" alt="" width="346" height="520" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AutoGG 0.8.8 : the RGH/Jtag AiO program is updated</title>
		<link>http://www.homebrew-connection.org/autogg-0-8-8-the-rghjtag-aio-program-is-updated/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=autogg-0-8-8-the-rghjtag-aio-program-is-updated</link>
		<comments>http://www.homebrew-connection.org/autogg-0-8-8-the-rghjtag-aio-program-is-updated/#comments</comments>
		<pubDate>Sun, 24 Feb 2013 10:05:40 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[AutoGG 0.8.8]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2010</guid>
		<description><![CDATA[The spanish developer BlaKCat release today a new version of his All In One (Nandpro/xebuild/build.py&#8230;) glitch/Jtag app : AutoGG, now in version 0.8.8. This new version mainly add the support of lastest xebuild and dashlaunch released yerstaredatamong other things the Lan-FSD Read/Flash Nand  [...]]]></description>
			<content:encoded><![CDATA[<p>The spanish developer BlaKCat release today a new version of his All In One (Nandpro/xebuild/build.py&#8230;) glitch/Jtag app : AutoGG, now in version 0.8.8<span id="more-2010"></span>. This new version mainly add the support of lastest xebuild and dashlaunch released yerstaredatamong other things the Lan-FSD Read/Flash Nand announced <a href="http://www.homebrew-connection.org/autogg-new-feature-annouced-read-and-flash-through-lan/">here</a></p>
<p>Changelog</p>
<blockquote><p>0.8.8</p>
<p>- New Dash 16203<br />
- New Xebuild 1.07<br />
- New DashLaunch 3.07<br />
- Option de Erase Corona 4g Nand<br />
- Code Improved.</p></blockquote>
<p><center></center>Homebrew-Connection.org is now the official english forum for AutoGG, so if you found some bug or want BlaCKat add new features added &#8230; <a href="http://forum.homebrew-connection.org/index.php?board=31.0"><strong>you can use the dedicated section in the forum</strong></a></p>
<p><a href="http://www.homebrew-connection.org/files/xbox/nand_builder/AutoGG/dl_AutoGG_0.8.8.rar"><img class="wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=259.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
<p><a href="http://www.homebrew-connection.org/wp-content/uploads/2012/10/AutoGG_0.8.png"><img class="size-full wp-image-1271 aligncenter" title="AutoGG_0.8" src="http://www.homebrew-connection.org/wp-content/uploads/2012/10/AutoGG_0.8.png" alt="" width="800" height="387" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XeBuild GUI 2.09 : 16203 kernel support added</title>
		<link>http://www.homebrew-connection.org/xebuild-gui-2-09-16203-kernel-support-added/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=xebuild-gui-2-09-16203-kernel-support-added</link>
		<comments>http://www.homebrew-connection.org/xebuild-gui-2-09-16203-kernel-support-added/#comments</comments>
		<pubDate>Sat, 23 Feb 2013 11:45:12 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[XeBuild GUI 2.09]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=2005</guid>
		<description><![CDATA[Swizzy release today an update for his well known and official GUI for xebuild, this 2.09 version add the support of the kernel 16203 with xebuild 1.07 and dashlaunch 3.07 freshly released. 
If you notice any bug please report them in the dedicated section
Here is the full changelog:
*********
*  [...]]]></description>
			<content:encoded><![CDATA[<p>Swizzy release today an update for his well known and official GUI for xebuild, this 2.09 version add the support of the kernel 16203 with xebuild 1.07 and dashlaunch 3.07 freshly released. <span id="more-2005"></span></p>
<p>If you notice any bug please report them in <a href="http://forum.homebrew-connection.org/index.php?board=16.0">the dedicated section</a></p>
<p>Here is the full changelog:</p>
<blockquote><p>*********<br />
* 2.09 *<br />
*********<br />
- Fixed: Changed the option word &laquo;&nbsp;videomode&nbsp;&raquo; to the correct one &laquo;&nbsp;avregion&nbsp;&raquo; my bad&#8230;<br />
- Updated: Now using xeBuild 1.07<br />
- Updated: Now using Dashlaunch 3.07<br />
- Updated: Now building 2.0.16203.0</p></blockquote>
<p><a href="http://www.homebrew-connection.org/files/xbox/nand_builder/xeBuild_GUI/dl_xeBuild_GUI_2.09.rar"><img class="aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=258."><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
<p><img class=" wp-image-631 aligncenter" title="xebuild_gui" src="http://www.homebrew-connection.org/wp-content/uploads/2012/06/xebuild_gui.jpg" alt="" width="835" height="549" /></p>
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		</item>
		<item>
		<title>Dashlaunch 3.07 : 16203 kernel support added</title>
		<link>http://www.homebrew-connection.org/dashlaunch-3-07-16203-kernel-support-added/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dashlaunch-3-07-16203-kernel-support-added</link>
		<comments>http://www.homebrew-connection.org/dashlaunch-3-07-16203-kernel-support-added/#comments</comments>
		<pubDate>Sat, 23 Feb 2013 10:29:23 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[16203 kernel]]></category>
		<category><![CDATA[Dashlaunch 3.07]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1997</guid>
		<description><![CDATA[The famous Xbox 360 developper cOz release today a new version of the 360 master application : Dashlaunch, now in version 3.07 .This new version bring the support of the 16203 kernel.
Changelog :
V3.07
- added 16203
- hopefully all cpu/dvd keys will display fully in installer now
- fix description  [...]]]></description>
			<content:encoded><![CDATA[<p>The famous Xbox 360 developper cOz release today a new version of the 360 master application : Dashlaunch, now in version 3.07 .This new version bring the support of the 16203 kernel.<span id="more-1997"></span></p>
<p>Changelog :</p>
<blockquote><p>V3.07<br />
- added 16203<br />
- hopefully all cpu/dvd keys will display fully in installer now<br />
- fix description spelling error (F/C)</p></blockquote>
<p><a href="http://www.homebrew-connection.org/files/xbox/system_apps/DashLaunch/dl_dash_launch_v3.07.zip"><img class="size-full wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><span style="font-size: 22px; color: #000000;"><a href="http://forum.homebrew-connection.org/index.php?topic=257.0"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></span></p>
<p><img class="aligncenter" src="http://www.homebrew-connection.org/imgs/tuts_dashlaunch/T-dashlaunch9.png" alt="" width="832" height="468" /></p>
<p><center><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zAsJfz6giQQ?version=3&amp;hl=fr_FR" /><param name="allowfullscreen" value="true" /><embed width="640" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/zAsJfz6giQQ?version=3&amp;hl=fr_FR" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>xeBuild 1.07 is out : 16203 kernel support added</title>
		<link>http://www.homebrew-connection.org/xebuild-1-07-is-out-16203-kernel-support-added/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=xebuild-1-07-is-out-16203-kernel-support-added</link>
		<comments>http://www.homebrew-connection.org/xebuild-1-07-is-out-16203-kernel-support-added/#comments</comments>
		<pubDate>Sat, 23 Feb 2013 10:25:09 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[16203 kernel]]></category>
		<category><![CDATA[xeBuild 1.07]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1994</guid>
		<description><![CDATA[After the release a few days ago of a new System Update (2.0.16203), The Xebuild team release today an udpate of their famous nand builder, now in version 1.07. The visible things added is the support of the 16203 kernel, under the hood there is a some code modification to make the soft  [...]]]></description>
			<content:encoded><![CDATA[<p>After the release a few days ago of a new System Update (2.0.16203), The Xebuild team release today an udpate of their famous nand builder, now in version 1.07.<span id="more-1994"></span> The visible things added is the support of the 16203 kernel, under the hood there is a some code modification to make the soft safer.</p>
<p>Here&#8217;s the full changelog :</p>
<blockquote><p>1.07<br />
- trinitybigffs added (big block devkit sized file system for trinity)<br />
- -s option added to create a .sha1 file along with the final image<br />
if no arg is provided, the final image name will be used with .sha1 appended as extension<br />
- change behavior of patchsmc<br />
- add 16203</p></blockquote>
<p style="text-align: center;"><a href="http://www.homebrew-connection.org/how-to-build-a-nand-with-xebuild-1-02"><span style="font-size: 16px; color: #0000ff;"><strong>A FULL TUTORIAL IF AVAILIABLE HERE</strong></span></a></p>
<p>Homebrew-Connection.org is the offical support website with RMS so if you found any bug please report <a href="http://forum.homebrew-connection.org/index.php?board=8.0">in the dedicated section of the forum</a></p>
<p style="text-align: center;"><a href="http://www.homebrew-connection.org/files/xbox/nand_builder/xeBuild/dl_xeBuild_1.07.zip"><img class="alignnone size-full wp-image-346" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><span style="font-size: 22px; color: #000000;"><a href="http://forum.homebrew-connection.org/index.php?topic=256.0"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></span></p>
<p><a href="http://www.homebrew-connection.org/wp-content/uploads/2012/10/xebuild_1.05.png"><img class="size-full wp-image-1250 aligncenter" title="xebuild_1.05" src="http://www.homebrew-connection.org/wp-content/uploads/2012/10/xebuild_1.05.png" alt="" width="842" height="782" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RetroArch 360 v0.9.8.3 : an update of the multi emulator</title>
		<link>http://www.homebrew-connection.org/retroarch-360-v0-9-8-3-an-update-of-the-multi-emulator/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=retroarch-360-v0-9-8-3-an-update-of-the-multi-emulator</link>
		<comments>http://www.homebrew-connection.org/retroarch-360-v0-9-8-3-an-update-of-the-multi-emulator/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 00:47:19 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[RetroArch 360 v0.9.8.3]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1979</guid>
		<description><![CDATA[TheMaister and Twinaphex release today an update of their multi emulator/game system called RetroArch for Xbox 360, 
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time  [...]]]></description>
			<content:encoded><![CDATA[<p>TheMaister and Twinaphex release today an update of their multi emulator/game system called RetroArch for Xbox 360, <span id="more-1979"></span></p>
<p>RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.</p>
<p>Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.</p>
<p>For the user, this means &#8211; more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code &#8211; so that they can get busy with writing the emulator/porting the emulator/game.</p>
<p>This release contains the following ports :</p>
<blockquote><p>- Final Burn Alpha (Arcade &#8211; various) [version 0.2.97.26]<br />
- FCEUmm (Nintendo Entertainment System) [recent SVN version]<br />
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br />
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |<br />
Sega CD) [version 1.7.0]<br />
- SNES9x Next (Super Nintendo/Super Famicom)<br />
- VBA Next (Game Boy Advance)<br />
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br />
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br />
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)</p></blockquote>
<p>Changelog :<br />
RETROARCH CONSOLE</p>
<blockquote><p>RetroArch 360 v0.9.8.3<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
* [FBA core] Various changes/fixes<br />
- Hook up Armed Police Batrider controls<br />
- Afterburner &#8211; make fire buttons work<br />
- Hook up Bad Dudes controls<br />
- Hook up Cyberbots controls<br />
- Hook up 1942 controls<br />
- Add missing Chase HQ controls<br />
- Add missing WWF Wrestlefest controls<br />
- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)<br />
- Samples are now looked for &#8211; should be in &#8216;samples&#8217; subdirectory<br />
- Hiscore files should now be read from/written to.<br />
* [SNES9x Next] Added big speed hack for Star Fox 1 &#8211; makes it fast enough for it to run at fullspeed on the Wii.<br />
* [Genesis Plus GX] Set samplerate back to 44Khz.<br />
* [Android] New &#8216;Calibrate Refresh Rate&#8217; option &#8211; use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.<br />
* [Android] Added a &#8216;Set OS-reported refresh rate&#8217; which should do the same as what &#8216;Sync refreshrate to Screen&#8217; previously did. Note 2 users might get better results with this than they will with &#8216;Calibrate refresh rate&#8217;.<br />
* [Android] Added a built-in help system that should answer a lot of the frequently asked questions.<br />
* ]Android] Add iCade profiles &#8211; two added for now &#8211; iPega and Red Samurai<br />
* [Android] Audio resampler now faster<br />
* [Android] Input autodetection expanded -<br />
* [CONSOLES] Audio resampler is now adjustable &#8211; can choose between Sinc resampler (new) and Hermite resampler (old). Sinc is now selected by default, is superior audio-quality wise and will fix a lot of sound issues.<br />
* [PS3] Save Preset fixed<br />
* [PS3] Starting with Dual Shader/Custom Scaling mode OFF and then turning it ON works now<br />
* [Wii] Numerous Wii video mode fixes &#8211; including PAL modes that went beyond the internal framebuffer bounds<br />
- PC2JAMMA-USB (needs to be tested)<br />
- Genius MaxFire G-08XU<br />
- Zeemote Steelseries<br />
- Saitek Rumblepad<br />
- Super Smart Joy</p></blockquote>
<p>Full Readme</p>
<blockquote><p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
RETROARCH 360 &#8211; 0.9.8.3<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
RetroConsole Level: 2<br />
Author: Themaister, Squarepusher/Twin Aphex<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
HOW TO INSTALL THIS<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Copy the entire folder to your harddrive.</p>
<p>ROMs go into the &#8216;roms&#8217; directory, or some subdirectory in the RetroArch-360<br />
directory.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
HOW TO USE THIS<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
On first startup, RetroArch will select one of the dozen or so<br />
emulator/game cores. The name of the core currently loaded will be<br />
shown at the bottom side of the screen.</p>
<p>You can now select a ROM that this core supports and load it in the Filebrowser.</p>
<p>To select a different core &#8211; go to &#8216;Change Libretro core&#8217; in the Main Menu.<br />
Press A to go to a filebrowser where you can select a different core. Press A<br />
to switch to the emulator/game core.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
INGAME CONTROLS<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
During ingame operation you can do some extra actions:</p>
<p>Right Thumb Stick &#8211; Down &#8211; Fast-forwards the game<br />
Right Thumb Stick &#8211; Up &#8211; Rewinds the game in real-time<br />
(&#8216;Rewind&#8217; has to be enabled in the &#8216;Settings&#8217;<br />
screen &#8211; warning &#8211; comes at a slight<br />
performance decrease but will be worth it<br />
if you love this feature)<br />
RStick Left + RT &#8211; Decrease save state slot<br />
Rtick Right + RT &#8211; Increase save state slot<br />
RStick Up + RT &#8211; Load selected save state slot<br />
RStick Down + RT &#8211; Save selected save state slot<br />
Right Thumb + Left Thumb &#8211; Go back to &#8216;Menu&#8217;/'Quick Menu&#8217;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT IS RETROARCH?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
RetroArch is a modular multi-system emulator system that is designed to<br />
be fast, lightweight and portable. It has features few other emulator<br />
frontends have, such as real-time rewinding and game-aware shading.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT IS LIBRETRO?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Libretro is the API that RetroArch uses. It makes it easy to port games<br />
and emulators to a single core backend, such as RetroArch.</p>
<p>For the user, this means &#8211; more ports to play with, more crossplatform<br />
portability, less worrying about developers having to reinvent the wheel<br />
writing boilerplate UI/port code &#8211; so that they can get busy with writing<br />
the emulator/porting the emulator/game.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT&#8217;S THE BIG DEAL?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Right now it&#8217;s unique in that it runs the same emulator cores on<br />
multiple systems (such as Xbox 360, PS3, PC, Wii, etc).</p>
<p>For each emulator &#8216;core&#8217;, RetroArch makes use of a library API that we<br />
like to call &#8216;libretro&#8217;.</p>
<p>Think of libretro as an interface for emulator and game ports. You can<br />
make a libretro port once and expect the same code to run on all the<br />
platforms that RetroArch supports. It&#8217;s designed with simplicity and<br />
ease of use in mind so that the porter can worry about the port at hand<br />
instead of having to wrestle with an obfuscatory API.</p>
<p>The purpose of libretro is to help ease the work of the emulator/game<br />
porter by giving him an API that allows him to target multiple platforms<br />
at once without having to redo any code. He doesn&#8217;t have to worry about<br />
writing input/video/audio drivers &#8211; all of that is supplied to him by<br />
RetroArch. All he/she has to do is to have the emulator port hook<br />
into the libretro API and that&#8217;s it &#8211; we take care of the rest.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
XBOX 360 PORT<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
The Xbox 360 port of RetroArch has the following features:</p>
<p>- Real-time rewinding<br />
- Switching between emulator cores seamlessly, and ability to install<br />
new libretro cores</p>
<p>Included with RetroArch 360 are a bunch of shaders &#8211; including the latest<br />
version of the popular xBR shader. It is possible to use two shaders<br />
simultaneously to get the best possible graphical look.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
The following emulators/games have been ported to RetroArch and are included in<br />
the Xbox 360 release of RetroArch.</p>
<p>For more information about them, see the included<br />
&#8216;retroarch-libretro-README.txt&#8217; file.</p>
<p>- Final Burn Alpha (Arcade &#8211; various) [version 0.2.97.28]<br />
- FCEUmm (Nintendo Entertainment System) [recent SVN version]<br />
- NEStopia (Nintendo Entertainment System) [1.44]<br />
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br />
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |<br />
Sega CD) [version 1.7.3]<br />
- SNES9x Next (Super Nintendo/Super Famicom)<br />
- VBA Next (Game Boy Advance)<br />
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br />
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br />
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)<br />
- Mednafen NGP (Neo Geo Pocket Color)</p>
<p>All of the emulators listed above are the latest versions currently<br />
available. Most of them have been specifically optimized so that<br />
they will run better on 360 (some games would not reach fullspeed<br />
without these optimizations).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
- Prboom WAD|wad<br />
- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|<br />
GD7|DX2|SWC<br />
- Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|<br />
cue|CUE<br />
- VBA Next GBA|gba<br />
- FCEUmm nes|NES|unif|UNIF<br />
- NEStopia nes|NES|fds|FDS<br />
- Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP<br />
- Final Burn Alpha zip|ZIP<br />
- Mednafen PCE pce|PCE|cue|CUE<br />
- Mednafen Wonderswan ws|WS|wsc|WSC<br />
- Mednafen NGP ngp|NGP</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
ZIP SUPPORT<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Selecting a ZIP file will temporarily unzip that file to the harddrive. The<br />
temporary file will be deleted as soon as the game gets unloaded and/or when<br />
you quit RetroArch.</p>
<p>NOTE: For the FBA core (and other cores that have &#8216;block_extract&#8217; set to<br />
true) &#8211; selecting a ZIP file from the Filebrowser will load that game<br />
directly.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Troubleshooting<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>If you find that RetroArch no longer works for whatever reason, there is<br />
a way to get it back to work -</p>
<p>- Remove retroarch.cfg from the &#8216;Retroarch-360&#8242; folder, then start up again.<br />
The Libretro management service in RetroArch should automatically pick a<br />
random libretro core and write this to the config file.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
What can you expect in the future?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
- Do a Blackberry Playbook/Blackberry 10 RetroArch port<br />
- Do an iOS port of RetroArch (will need hardware for this &#8211; gifts appreciated)<br />
- Make the libxenon port release-worthy.<br />
- Add console-friendly features (nicely formatted names for FBA, some better<br />
way to do core switching, etc)<br />
- Fix NxEngine issues on consoles<br />
- Finish up MAME 0.72 port<br />
- Finish up ScummVM port<br />
- Port of VICE to libretro<br />
- More emulators, more games that will run on RetroArch<br />
- Lots of other crazy ideas that might or might not pan out</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Credits<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
- Mudlord for his Waterpaint/Noise shaders.<br />
- Hyllian for the xBR shader.<br />
- Opium2k for the nice manual shaders (bundled with PS3 release).<br />
- Deank for assistance with RetroArch Salamander on CFW PS3s and<br />
Multiman interoperability.<br />
- FBA devs for adopting the libretro port.<br />
- Ekeeke for help with the Genesis Plus GX port.<br />
- ToadKing for having done a lot of work on RetroArch Wii.<br />
- Freakdave for helping out with the Xbox 1 port.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Websites<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Twitter: http://twitter.com/libretro<br />
Source: http://github.com/libretro<br />
Homepage: http://www.libretro.org<br />
IRC: #retroarch (freenode)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p></blockquote>
<p style="text-align: center;"><a href="http://www.homebrew-connection.org/files/xbox/Emulators/dl_retroarch-360-v0.9.8.3.zip"><img class="size-full wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=254.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AutoGG 0.8.7 : the RGH/Jtag AiO program is updated</title>
		<link>http://www.homebrew-connection.org/autogg-0-8-7-the-rghjtag-aio-program-is-updated/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=autogg-0-8-7-the-rghjtag-aio-program-is-updated</link>
		<comments>http://www.homebrew-connection.org/autogg-0-8-7-the-rghjtag-aio-program-is-updated/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 19:57:12 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[AutoGG 0.8.7]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1972</guid>
		<description><![CDATA[The spanish developer BlaKCat release today a new version of his All In One (Nandpro/xebuild/build.py&#8230;) glitch/Jtag app : AutoGG, now in version 0.8.7. This new version add among other things the Lan-FSD Read/Flash Nand announced here
Changelog
- New Lan-FSD Read/Flash Nand and CpuKey retrieve  [...]]]></description>
			<content:encoded><![CDATA[<p>The spanish developer BlaKCat release today a new version of his All In One (Nandpro/xebuild/build.py&#8230;) glitch/Jtag app : AutoGG, now in version 0.8.7<span id="more-1972"></span>. This new version add among other things the Lan-FSD Read/Flash Nand announced <a href="http://www.homebrew-connection.org/autogg-new-feature-annouced-read-and-flash-through-lan/">here</a></p>
<p>Changelog</p>
<blockquote><p>- New Lan-FSD Read/Flash Nand and CpuKey retrieve Mode<br />
- New Dash Lan AutoUpdate Function using new method.<br />
- New Lan Avatars AutoUpdate.<br />
- Selection alternatives Xells when build images (Xebuild &amp; NandXell-Ecc).<br />
A- Reloaded<br />
B- blaKCat (Modded Reloaded to get Cpukey by Tv,Red,Usb,Lan,Com Monitor)<br />
C- Mini (Modded Reloaded by blaKcat with minimum code to get Cpukey to USB)<br />
- Timer and Sound Alert on Com Monitor when Cpukey is detected.<br />
- New way to create Dgx Nandxell (Ecc).<br />
- New manual way to download Dash/Avatars<br />
- Optimized GUI. Secondary commands on Menu.<br />
- Code Improved.</p>
<p>Thanks:<br />
Fsd Team<br />
XeLL Team<br />
cOz<br />
Swizzy</p></blockquote>
<p><center><iframe src="http://www.youtube.com/embed/KXJ34Jgek2Q" frameborder="0" width="853" height="480"></iframe></center>Homebrew-Connection.org is now the official english forum for AutoGG, so if you found some bug or want BlaCKat add new features added &#8230; <a href="http://forum.homebrew-connection.org/index.php?board=31.0"><strong>you can use the dedicated section in the forum</strong></a><br />
<a href="http://www.homebrew-connection.org/files/xbox/nand_builder/AutoGG/dl_AutoGG_0.8.7.rar"><img class="wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=253.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
<p><a href="http://www.homebrew-connection.org/wp-content/uploads/2012/10/AutoGG_0.8.png"><img class="size-full wp-image-1271 aligncenter" title="AutoGG_0.8" src="http://www.homebrew-connection.org/wp-content/uploads/2012/10/AutoGG_0.8.png" alt="" width="800" height="387" /></a></p>
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		</item>
		<item>
		<title>Simple Nand Flasher 1.3 BETA by Swizzy : Automatic mode added</title>
		<link>http://www.homebrew-connection.org/simple-nand-flasher-1-3-beta-by-swizzy-automatic-mode-added/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=simple-nand-flasher-1-3-beta-by-swizzy-automatic-mode-added</link>
		<comments>http://www.homebrew-connection.org/simple-nand-flasher-1-3-beta-by-swizzy-automatic-mode-added/#comments</comments>
		<pubDate>Sun, 27 Jan 2013 15:22:43 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1968</guid>
		<description><![CDATA[Swizzy release today an update of his Simple 360 NAND Flasher now in version 1.3. This version is labelled as BETA because it includes new code and features that have been tested only a few times without any issues but we never know  . To remind, this xbox 360 SDK application will allow you do  [...]]]></description>
			<content:encoded><![CDATA[<p>Swizzy release today an update of his Simple 360 NAND Flasher now in version 1.3. This version is labelled as BETA because it includes new code and features that have been tested only a few times without any issues but we never know <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . To remind, this xbox 360 SDK application will allow you do read/write the nand of any exploited Xbox 360 directly from it.<span id="more-1968"></span> This software can be launched from any xex loader (FSD,XeXMenu,Xshell) on a JTAG/RGH/XDK console.</p>
<p>This new version bring a very nice feature called &#8216;AutoMode&#8217; which will automatically read a command from a file and execute it, without having to ask you what to do, when writing it of course checks the integrity of the file to verify that all is OK, this is meant for the upcoming version of autogg and his ftp flash feature. Other stuff have been added like console infomation display (CPUKey, dash version) and a reboot of the console after a flash instead of a shut down.</p>
<p>Full Readme :</p>
<blockquote><p>Simple 360 NAND Flasher By Swizzy v1.3 (BETA)<br />
*********************************************</p>
<p>** Please note that this is an open BETA, it have been tested by me and a few friends, but&#8230; i don&#8217;t take any<br />
responsibility for possible bricks, make sure you understand this before you use this new version! **</p>
<p>****************<br />
* Requirements *<br />
****************</p>
<p>- A Hacked Xbox 360 (JTAG/RGH or similar)<br />
- A nand dump to write or just enough space to save your nanddump on whatever device you use this app on<br />
** For AutoMode: **<br />
- A CRC32 hash of updflash.bin (in file updflash.crc32)<br />
- A File named &laquo;&nbsp;simpleflasher.cmd&nbsp;&raquo; containing a command described in the secton &laquo;&nbsp;AutoMode&nbsp;&raquo; below</p>
<p>****************<br />
* What it does *<br />
****************</p>
<p>- It&#8217;ll flash your motherboards nand with the supplied image (updflash.bin) using rawflash v4 or rawflash4g v1<br />
- It&#8217;ll dump your motherboards nand with to flashdmp.bin using rawdump v1 or rawdump4g v1</p>
<p>************<br />
* AutoMode *<br />
************<br />
Below is a list of commands followed by an explanation of what it does:<br />
read &#8211; Dumps nand to flashdmp.bin and generates a CRC32 hash in flashdmp.crc32<br />
dump &#8211; ^ same as above<br />
write &#8211; Writes updflash.bin to nand (if CRC32 hash matches)<br />
flash &#8211; ^ same as above<br />
safe &#8211; Safeflash (dump + write) requires CRC32 hash like write, but dumps to recovery.bin instead<br />
exit &#8211; Just exit the app, mainly meant for just extracting CPUKey&#8230;<br />
reboot &#8211; Reboots the whole console, mainly meant for FSD plugin updates</p>
<p>In order for these features to actually work you have to write any of the above keywords/commands in a file called &laquo;&nbsp;simpleflasher.cmd&nbsp;&raquo;<br />
This file is read on launch and deleted once read (NOTE: It&#8217;ll ONLY read 1 line!)</p>
<p>*********************<br />
* CPUKey Extraction *<br />
*********************<br />
It&#8217;s finally here, i could&#8217;ve had it working a long time ago, i just didn&#8217;t get the test app working&#8230; and decided to put it aside for a while&#8230;</p>
<p>This feature will not work on every dash, old ones will most likely not work, it uses a peek feature introduced by Dashlaunch a while back, i don&#8217;t know when, nor does cOz remember when&#8230;<br />
Etheir way, if it doesn&#8217;t work it&#8217;ll post a message to you saying that you&#8217;ll have to use xell&#8230; <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>***********<br />
* Credits *<br />
***********<br />
- cOz Thanks for all the help you constantly give me with just about everything, and thanks for rawflash! <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
- Thanks to xvistaman for helping me solve that one last error i had with corona4g writes! i owe you <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
- Thanks to blaKcat for listening to me about security stuff, CRC32 hashes etc. and not releasing the modified version before my official one <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
- Thanks to everyone that has helped me test it!: Jonblu @ Consoleopen, Sileandro and Razkar And others that i don&#8217;t know the name of&#8230;<br />
- Thanks also goes to who ever it was that ported rawflash to SDK in the first place and making it open source!<br />
- Thanks also to everyone that reports bugs and/or errors in ALL my apps <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>*******************<br />
* Future features *<br />
*******************<br />
- Standalone Network controls (AutoMode was designed for AutoGG&#8217;s network updates and requires FTP access with App Execution)</p>
<p>*************<br />
* Changelog *<br />
*************</p>
<p>v1.3 (BETA)<br />
- Added: Auto/Manual mode, it can now do things straight away rather then waiting for user input&#8230;<br />
- Added: CPUKey Extraction this is done before it asks what to do, or even reads automode files&#8230;<br />
- Added: It&#8217;ll display the currently running dashboard version for you (Useful when dumping/updating to see what&#8217;s running atm)<br />
- Fixed: Output log will nolonger include anything that starts with &laquo;&nbsp;\r&nbsp;&raquo; meaning anything that reports status&#8230;<br />
- Changed: Changed the text color to gold (0xFFFFD700)<br />
- Changed: Font size is now smaller, and i&#8217;ve changed the font from Verdana to X360 by Redge<br />
- Changed: The console will now hard-reset itself rather then power off (same way as a normal Xbox 360 update do)<br />
- Changed: It&#8217;ll now clear the screen before it starts reading/writing, giving you a more clear picture of what&#8217;s going on <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p></blockquote>
<p><center><iframe src="http://www.youtube.com/embed/Eozl-bt-4GA" frameborder="0" width="853" height="480"></iframe></center><a href="http://www.homebrew-connection.org/files/xbox/nand_flasher/dl_Simple_360_NAND_Flasher_v1.3_BETA.rar"><img class="size-full wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><span style="font-size: 22px; color: #000000;"><a href="http://forum.homebrew-connection.org/index.php?topic=248.0"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>RetroArch.360.v0.9.8 : an update of the multi emulator</title>
		<link>http://www.homebrew-connection.org/retroarch-360-v0-9-8-an-update-of-the-multi-emulator/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=retroarch-360-v0-9-8-an-update-of-the-multi-emulator</link>
		<comments>http://www.homebrew-connection.org/retroarch-360-v0-9-8-an-update-of-the-multi-emulator/#comments</comments>
		<pubDate>Sat, 26 Jan 2013 11:27:18 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[RetroArch.360.v0.9.8 : an update of the multi emulator]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1964</guid>
		<description><![CDATA[TheMaister and Twinaphex release today an update of their multi emulator/game system called RetroArch for Xbox 360, 
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time  [...]]]></description>
			<content:encoded><![CDATA[<p>TheMaister and Twinaphex release today an update of their multi emulator/game system called RetroArch for Xbox 360, <span id="more-1964"></span></p>
<p>RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.</p>
<p>Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.</p>
<p>For the user, this means &#8211; more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code &#8211; so that they can get busy with writing the emulator/porting the emulator/game.</p>
<p>This release contains the following ports :</p>
<blockquote><p>- Final Burn Alpha (Arcade &#8211; various) [version 0.2.97.26]<br />
- FCEUmm (Nintendo Entertainment System) [recent SVN version]<br />
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br />
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |<br />
Sega CD) [version 1.7.0]<br />
- SNES9x Next (Super Nintendo/Super Famicom)<br />
- VBA Next (Game Boy Advance)<br />
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br />
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br />
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)</p></blockquote>
<p>Changelog :<br />
RETROARCH CONSOLE</p>
<blockquote><p>v0.9.8<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
- (Android) Initial release of RetroArch Android.<br />
- [LIBRETRO] Added Mednafen NGP and Mednafen VB.<br />
- [LIBRETRO] Added NEStopia Undead (1.44).<br />
- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.<br />
- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.<br />
- [FBA] Updated Final Burn Alpha to 0.9.27.28.<br />
- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).<br />
- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).<br />
- [FCEUmm] Updated FCEUmm to latest version.<br />
- [Genesis Plus GX] Updated Genesis Plus GX to latest version.<br />
- (360) Gamma correction can now be applied on-the-fly &#8211; no longer requires<br />
reboots<br />
- (360) Added new shaders &#8211; mudlord-oldtvshader-variant, crt-curved, and<br />
others<br />
- (360) Added &#8216;SRAM dir Enable&#8217; option &#8211; allows you to save all your SRAM to<br />
game:/sram instead of the ROM directory<br />
- (360) Added &#8216;SRAM dir Enable&#8217; option &#8211; allows you to save all your states to<br />
game:/savestates<br />
- (RARCH_CONSOLE) Various stability fixes<br />
- (RARCH_CONSOLE) More sane unzipping mode &#8211; will temporarily extract file to<br />
HDD and then instantly delete it when it&#8217;s done with it (ie. when another ROM<br />
gets loaded or when RetroArch shuts down)<br />
- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on<br />
the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz<br />
so this agrees better with them.<br />
- (PS3) Added PAL60 temporal PAL mode<br />
- (PS3) Fixed a lot of path issues &#8211; SRAM/savestate dir enable now work,<br />
&#8216;Default ROM directory&#8217; should now work, etc.<br />
- (PS3) Added rewind granularity options<br />
- (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting.<br />
- (PS3) Onscreen keyboard should work again.<br />
- (WII) Made a custom wiiuse input driver and built it in. Slimmed down<br />
and should give better results. Also rejigged input in general.<br />
- (WII) Added rewind option. NOTE: This feature is CPU intensive &#8211; a core<br />
might need to at least run at double realtime FPS in order for this option<br />
to be useful.<br />
- (WII) Button combos can now be done ingame. You can do rewinding, fast<br />
forwarding, selecting save state slots and &#8216;save state load/save state save&#8217;<br />
all ingame without first going to the menu. For more information, read the<br />
README.txt for the Wii release.</p></blockquote>
<p>Full Readme</p>
<blockquote><p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
RETROARCH 360 &#8211; 0.9.8<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
RetroConsole Level: 2<br />
Author: Themaister, Squarepusher/Twin Aphex<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
HOW TO INSTALL THIS<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Copy the entire folder to your harddrive.</p>
<p>ROMs go into the &#8216;roms&#8217; directory, or some subdirectory in the RetroArch-360<br />
directory.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
HOW TO USE THIS<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
On first startup, RetroArch will select one of the dozen or so<br />
emulator/game cores. The name of the core currently loaded will be<br />
shown at the bottom side of the screen.</p>
<p>You can now select a ROM that this core supports and load it in the Filebrowser.</p>
<p>To select a different core &#8211; go to &#8216;Change Libretro core&#8217; in the Main Menu.<br />
Press A to go to a filebrowser where you can select a different core. Press A<br />
to switch to the emulator/game core.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
INGAME CONTROLS<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
During ingame operation you can do some extra actions:</p>
<p>Right Thumb Stick &#8211; Down &#8211; Fast-forwards the game<br />
Right Thumb Stick &#8211; Up &#8211; Rewinds the game in real-time<br />
(&#8216;Rewind&#8217; has to be enabled in the &#8216;Settings&#8217;<br />
screen &#8211; warning &#8211; comes at a slight<br />
performance decrease but will be worth it<br />
if you love this feature)<br />
RStick Left + RT &#8211; Decrease save state slot<br />
Rtick Right + RT &#8211; Increase save state slot<br />
RStick Up + RT &#8211; Load selected save state slot<br />
RStick Down + RT &#8211; Save selected save state slot<br />
Right Thumb + Left Thumb &#8211; Go back to &#8216;Menu&#8217;/'Quick Menu&#8217;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT IS RETROARCH?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
RetroArch is a modular multi-system emulator system that is designed to<br />
be fast, lightweight and portable. It has features few other emulator<br />
frontends have, such as real-time rewinding and game-aware shading.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT IS LIBRETRO?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Libretro is the API that RetroArch uses. It makes it easy to port games<br />
and emulators to a single core backend, such as RetroArch.</p>
<p>For the user, this means &#8211; more ports to play with, more crossplatform<br />
portability, less worrying about developers having to reinvent the wheel<br />
writing boilerplate UI/port code &#8211; so that they can get busy with writing<br />
the emulator/porting the emulator/game.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT&#8217;S THE BIG DEAL?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Right now it&#8217;s unique in that it runs the same emulator cores on<br />
multiple systems (such as Xbox 360, PS3, PC, Wii, etc).</p>
<p>For each emulator &#8216;core&#8217;, RetroArch makes use of a library API that we<br />
like to call &#8216;libretro&#8217;.</p>
<p>Think of libretro as an interface for emulator and game ports. You can<br />
make a libretro port once and expect the same code to run on all the<br />
platforms that RetroArch supports. It&#8217;s designed with simplicity and<br />
ease of use in mind so that the porter can worry about the port at hand<br />
instead of having to wrestle with an obfuscatory API.</p>
<p>The purpose of libretro is to help ease the work of the emulator/game<br />
porter by giving him an API that allows him to target multiple platforms<br />
at once without having to redo any code. He doesn&#8217;t have to worry about<br />
writing input/video/audio drivers &#8211; all of that is supplied to him by<br />
RetroArch. All he/she has to do is to have the emulator port hook<br />
into the libretro API and that&#8217;s it &#8211; we take care of the rest.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
XBOX 360 PORT<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
The Xbox 360 port of RetroArch has the following features:</p>
<p>- Real-time rewinding<br />
- Switching between emulator cores seamlessly, and ability to install<br />
new libretro cores</p>
<p>Included with RetroArch 360 are a bunch of shaders &#8211; including the latest<br />
version of the popular xBR shader. It is possible to use two shaders<br />
simultaneously to get the best possible graphical look.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
The following emulators/games have been ported to RetroArch and are included in<br />
the Xbox 360 release of RetroArch.</p>
<p>For more information about them, see the included<br />
&#8216;retroarch-libretro-README.txt&#8217; file.</p>
<p>- Final Burn Alpha (Arcade &#8211; various) [version 0.2.97.28]<br />
- FCEUmm (Nintendo Entertainment System) [recent SVN version]<br />
- NEStopia (Nintendo Entertainment System) [1.44]<br />
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br />
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |<br />
Sega CD) [version 1.7.3]<br />
- SNES9x Next (Super Nintendo/Super Famicom)<br />
- VBA Next (Game Boy Advance)<br />
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br />
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br />
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)<br />
- Mednafen NGP (Neo Geo Pocket Color)</p>
<p>All of the emulators listed above are the latest versions currently<br />
available. Most of them have been specifically optimized so that<br />
they will run better on 360 (some games would not reach fullspeed<br />
without these optimizations).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
- Prboom WAD|wad<br />
- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|<br />
GD7|DX2|SWC<br />
- Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|<br />
cue|CUE<br />
- VBA Next GBA|gba<br />
- FCEUmm nes|NES|unif|UNIF<br />
- NEStopia nes|NES|fds|FDS<br />
- Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP<br />
- Final Burn Alpha zip|ZIP<br />
- Mednafen PCE pce|PCE|cue|CUE<br />
- Mednafen Wonderswan ws|WS|wsc|WSC<br />
- Mednafen NGP ngp|NGP</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
ZIP SUPPORT<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Selecting a ZIP file will temporarily unzip that file to the harddrive. The<br />
temporary file will be deleted as soon as the game gets unloaded and/or when<br />
you quit RetroArch.</p>
<p>NOTE: For the FBA core (and other cores that have &#8216;block_extract&#8217; set to<br />
true) &#8211; selecting a ZIP file from the Filebrowser will load that game<br />
directly.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Troubleshooting<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>If you find that RetroArch no longer works for whatever reason, there is<br />
a way to get it back to work -</p>
<p>- Remove retroarch.cfg from the &#8216;Retroarch-360&#8242; folder, then start up again.<br />
The Libretro management service in RetroArch should automatically pick a<br />
random libretro core and write this to the config file.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
What can you expect in the future?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
- Do a Blackberry Playbook/Blackberry 10 RetroArch port<br />
- Do an iOS port of RetroArch (will need hardware for this &#8211; gifts appreciated)<br />
- Make the libxenon port release-worthy.<br />
- Add console-friendly features (nicely formatted names for FBA, some better<br />
way to do core switching, etc)<br />
- Fix NxEngine issues on consoles<br />
- Finish up MAME 0.72 port<br />
- Finish up ScummVM port<br />
- Port of VICE to libretro<br />
- More emulators, more games that will run on RetroArch<br />
- Lots of other crazy ideas that might or might not pan out</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Credits<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
- Mudlord for his Waterpaint/Noise shaders.<br />
- Hyllian for the xBR shader.<br />
- Opium2k for the nice manual shaders (bundled with PS3 release).<br />
- Deank for assistance with RetroArch Salamander on CFW PS3s and<br />
Multiman interoperability.<br />
- FBA devs for adopting the libretro port.<br />
- Ekeeke for help with the Genesis Plus GX port.<br />
- ToadKing for having done a lot of work on RetroArch Wii.<br />
- Freakdave for helping out with the Xbox 1 port.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Websites<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Twitter: http://twitter.com/libretro<br />
Source: http://github.com/libretro<br />
Homepage: http://www.libretro.org<br />
IRC: #retroarch (freenode)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p></blockquote>
<p style="text-align: center;"><a href="http://www.homebrew-connection.org/files/xbox/Emulators/dl_retroarch-360-v0.9.8.zip"><img class="size-full wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=247.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NXE2GOD V1.2 now support USB Memory Unit</title>
		<link>http://www.homebrew-connection.org/nxe2god-v1-2-now-support-usb-memory-unit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nxe2god-v1-2-now-support-usb-memory-unit</link>
		<comments>http://www.homebrew-connection.org/nxe2god-v1-2-now-support-usb-memory-unit/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 13:46:54 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[NXE2GOD V1.2 now support USB Memory Unit]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1960</guid>
		<description><![CDATA[Swizzy release today a new version of NXE2GOD based on the abandoned project from Team XeDev and the source shared by Dstruktiv. Since the release by Microsoft of the kernel version 16197, you are able to format USB devices up to 32GB to FATX. Some of you were using this kind of device to make NXE  [...]]]></description>
			<content:encoded><![CDATA[<p>Swizzy release today a new version of NXE2GOD based on the abandoned project from Team XeDev and the source shared by Dstruktiv.<span id="more-1960"></span> Since the release by Microsoft of the kernel version 16197, you are able to format USB devices up to 32GB to FATX. Some of you were using this kind of device to make NXE installs (Game Disc installs in NXE or newer) but were unable to &#8216;easily&#8217; convert them to GOD, this problem is now fixed with NXE2GOD V1.2 which support USB MU (USB Memory Unit).</p>
<p>Full readme</p>
<blockquote><p>NXE2GOD 1.2<br />
&#8212;&#8212;&#8212;&#8211;</p>
<p>***************<br />
* What is it? *<br />
***************<br />
NXE2GOD is a tool to convert NXE installs (Game Disc installs in NXE or newer) to GOD (Games On Demand)<br />
Basically what this means is that we remove the need for the disc to be in the DVD Drive to play the game <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>***********<br />
* Credits *<br />
***********<br />
- Dstruktiv &#8211; Thanks for making the original and releasing your source code! <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
- Anyone else that has helped with the project in any way <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>*****************<br />
* Install Notes *<br />
*****************</p>
<p>In the release there is 2 packages, one for XEX and another for LIVE, the LIVE one is meant for installs<br />
to device:\Content\0000000000000000\FFFF0055\00080000\ which allows you to start it straight from dash! <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The XEX Version is meant for those of you wanting to create your own live package, or simply wish to run it from USB <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>*************<br />
* Changelog *<br />
*************</p>
<p>v1.2 &#8211; Mod by Swizzy released 23-01-2013<br />
+ Added support for USBMU Devices, Limited to: USBMU0, USBMU1, USBMU2, USBMU3, USBMU4<br />
(Meaning up to 5 USB Devices with a Memory unit on it) still have the HDD scan tho <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
+ Fixed bug with leaving the 00004000 directory, it&#8217;ll now be deleted like everything else<br />
+ Font is now embedded, no need for Media folder and shit <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
- Removed backup crap, if you need it, you can read the original source code and add it back <img src='http://www.homebrew-connection.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
+ Lot&#8217;s of code cleanup!</p></blockquote>
<p><center><iframe src="http://www.youtube.com/embed/nrB1Ms9eZjc" frameborder="0" width="853" height="480"></iframe></center><a href="http://www.homebrew-connection.org/files/xbox/Games_Tool/dl_NXE2GOD_V1.2.rar"><img class="size-full wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=246.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Squirt 1.2 COM Monitor diagram</title>
		<link>http://www.homebrew-connection.org/squirt-1-2-com-monitor-diagram/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=squirt-1-2-com-monitor-diagram</link>
		<comments>http://www.homebrew-connection.org/squirt-1-2-com-monitor-diagram/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 08:59:58 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[Squirt 1.2 COM Monitor diagram]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1949</guid>
		<description><![CDATA[A few days ago, AutoGG Squirt Team released a COM monitor diagram, here is a updated version (thx to Swizzy for making it) which allow you to simply solder TX to the squirt 1.2 and use the ribbon cable to link the Squirt Programmer, which is better if you want to close the console.
You can use this  [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago, AutoGG Squirt Team <a href="http://www.homebrew-connection.org/autogg-0-8-6-the-rghjtag-aio-program-is-updated/">released a COM monitor diagram</a>, here is a updated version (thx to Swizzy for making it) which allow you to simply solder TX to the squirt 1.2 and use the ribbon cable to link the Squirt Programmer, which is better if you want to close the console.<span id="more-1949"></span></p>
<p>You can use <strong><a href="http://www.homebrew-connection.org/wp-content/uploads/2013/01/Uart_all.jpg">this diagram</a></strong> if you want to know the correct point on the motherboard</p>
<p><a href="http://www.homebrew-connection.org/wp-content/uploads/2013/01/UART_Squirt_1.2.png"><img class=" wp-image-1955 aligncenter" title="UART_Squirt_1.2" src="http://www.homebrew-connection.org/wp-content/uploads/2013/01/UART_Squirt_1.2.png" alt="" width="408" height="293" /></a></p>
<p style="text-align: center;"><span style="font-size: 22px; color: #000000;"><a href="http://forum.homebrew-connection.org/index.php?topic=245.0"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vecx-360 0.1b : a Vectrex emulator for Xbox 360</title>
		<link>http://www.homebrew-connection.org/vecx-360-0-1b-a-vectrex-emulator-for-xbox-360/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vecx-360-0-1b-a-vectrex-emulator-for-xbox-360</link>
		<comments>http://www.homebrew-connection.org/vecx-360-0-1b-a-vectrex-emulator-for-xbox-360/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 08:38:04 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[Vectrex emulator]]></category>
		<category><![CDATA[Vecx-360]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1946</guid>
		<description><![CDATA[The spanish developers chemone and Mac1512 release today a new version of their Vectrex emulator called Vecx-360. . This emulator is based on jhawthorn&#8217;s vecx code and use libxenon library. If you want more information about this console you can read this.
The source code is available on chemone&#8217;s  [...]]]></description>
			<content:encoded><![CDATA[<p>The spanish developers chemone and Mac1512 release today a new version of their Vectrex emulator called Vecx-360.<span id="more-1946"></span> . This emulator is based on <a href="https://github.com/jhawthorn/vecx">jhawthorn&#8217;s vecx code</a> and use libxenon library. If you want more information about this console you can <a href="http://en.wikipedia.org/wiki/Vectrex">read this</a>.</p>
<p>The source code is available on <a href="https://github.com/chemone/Vecx-360">chemone&#8217;s github</a> &#8230; if you want to look at it.</p>
<p>Full Readme</p>
<blockquote><p><strong>Vecx-360 0.1b beta (By chemone and Mac1512).</strong><br />
This is a port of Vecx-SDL, originally made by jhawthorn.<br />
<strong>Features:</strong><br />
-Overlay support (240x320px and .png extension)<br />
<strong>TODO:</strong><br />
-Add sound support<br />
-Add support for more overlay extensions<br />
-Add support for any overlay size<br />
<strong>Changelog:</strong><br />
- Fix the error message when a rom start<br />
- Fix the bug with UP button<br />
<strong>Know bugs:</strong><br />
-Sometimes the image is cut, reset the emu to fix<br />
<strong>Instructions:</strong><br />
-Copy all the archives in a pendrive in fat32<br />
-Place your roms at &laquo;&nbsp;Vecx-360_roms&nbsp;&raquo;<br />
IMPORTANT: If Vecx-360_roms is empty, then bios (rom.dat archive) Minestorm will be executed.<br />
<strong>Controls:</strong><br />
-Movement: Analog or cross<br />
-&nbsp;&raquo;A&nbsp;&raquo; button is fire on minestorm<br />
-back button: xell<br />
<strong>Overlay Instructions:</strong><br />
-The overlays must be 240&#215;320 pixels<br />
-Place the overlay at the same folder and with the same name of your rom;<br />
for example:<br />
Vecx360_roms/Scramble.vecx<br />
Vecx360_roms/Scramble.png<br />
-Execute your rom normally.<br />
<strong>Thanks to:</strong><br />
tmbinc: for the SMC hack.<br />
Gligli and Tiros: for the RGH hack.<br />
Lantus: for the SDL libraries.<br />
Ced2911: for the ZLX libraries.<br />
All the people from libxenon.org and elotrolado.net</p></blockquote>
<p><a href="http://www.homebrew-connection.org/files/xbox/Emulators/libXenon/dl_Vecx360_0.1b_beta.rar"><img class="size-full wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=244.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
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		<title>AutoGG new feature annouced : read and flash through LAN</title>
		<link>http://www.homebrew-connection.org/autogg-new-feature-annouced-read-and-flash-through-lan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=autogg-new-feature-annouced-read-and-flash-through-lan</link>
		<comments>http://www.homebrew-connection.org/autogg-new-feature-annouced-read-and-flash-through-lan/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 08:28:07 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[AutoGG new feature annouced : read and flash through LAN]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1943</guid>
		<description><![CDATA[BlaKCAT, AutoGG author, announce today a new feature on the upcoming version of his software : ability to read/flash through LAN. The feature use a modified version of Simple Nandflasher by Swizzy (to start direcly by reading or flashing) and FSD to launch it through LAN. Simple Nand Flasher  [...]]]></description>
			<content:encoded><![CDATA[<p>BlaKCAT, AutoGG author, announce today a new feature on the upcoming version of his software : ability to read/flash through LAN.<span id="more-1943"></span> The feature use a modified version of Simple Nandflasher by Swizzy (to start direcly by reading or flashing) and FSD to launch it through LAN. Simple Nand Flasher support all motherboad version so do AutoGG&#8217;s read/flash by LAN feature.</p>
<p>You can see in the video below a demonstration of it :</p>
<p><center><iframe src="http://www.youtube.com/embed/KXJ34Jgek2Q" frameborder="0" width="853" height="480"></iframe></center></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=243.0"><span style="font-size: 22px; color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></a></p>
]]></content:encoded>
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		<title>Vecx-360 0.1 : a Vectrex emulator for Xbox 360</title>
		<link>http://www.homebrew-connection.org/vecx-360-0-1-a-vectrex-emulator-for-xbox-360/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vecx-360-0-1-a-vectrex-emulator-for-xbox-360</link>
		<comments>http://www.homebrew-connection.org/vecx-360-0-1-a-vectrex-emulator-for-xbox-360/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 00:49:47 +0000</pubDate>
		<dc:creator>Razkar</dc:creator>
				<category><![CDATA[XBOX]]></category>
		<category><![CDATA[libxenon]]></category>
		<category><![CDATA[Vecx-360 0.1]]></category>

		<guid isPermaLink="false">http://www.homebrew-connection.org/?p=1936</guid>
		<description><![CDATA[The spanish developers chemone and Mac1512 release today a first version of their Vectrex emulator called Vecx-360 0.1 . This emulator is based on jhawthorn&#8217;s vecx code and use libxenon library. If you want more information about this console you can read this.
The source code is available on  [...]]]></description>
			<content:encoded><![CDATA[<p>The spanish developers chemone and Mac1512 release today a first version of their Vectrex emulator called Vecx-360 0.1<span id="more-1936"></span> . This emulator is based on <a href="https://github.com/jhawthorn/vecx">jhawthorn&#8217;s vecx code</a> and use libxenon library. If you want more information about this console you can <a href="http://en.wikipedia.org/wiki/Vectrex">read this</a>.</p>
<p>The source code is available on <a href="https://github.com/chemone/Vecx-360">chemone&#8217;s github</a> &#8230; if you want to look at it.</p>
<p>Full Readme</p>
<blockquote><p><strong>Vecx-360 0.1 beta (By chemone and Mac1512).</strong><br />
This is a port of Vecx-SDL, originally made by jhawthorn.<br />
<strong>Features:</strong><br />
-Overlay support (240x320px and .png extension)<br />
<strong>TODO:</strong><br />
-Add sound support<br />
-Add support for more overlay extensions<br />
-Add support for any overlay size<br />
<strong>Know bugs:</strong><br />
-Sometimes the image is cut, reset the emu to fix<br />
<strong>Instructions:</strong><br />
-Copy all the archives in a pendrive in fat32<br />
-Place your roms at &laquo;&nbsp;Vecx-360_roms&nbsp;&raquo;<br />
IMPORTANT: If Vecx-360_roms is empty, then bios (rom.dat archive) Minestorm will be executed.<br />
<strong>Controls:</strong><br />
-Movement: Analog or cross<br />
-&nbsp;&raquo;A&nbsp;&raquo; button is fire on minestorm<br />
-back button: xell<br />
<strong>Overlay Instructions:</strong><br />
-The overlays must be 240&#215;320 pixels<br />
-Place the overlay at the same folder and with the same name of your rom;<br />
for example:<br />
Vecx360_roms/Scramble.vecx<br />
Vecx360_roms/Scramble.png<br />
-Execute your rom normally.<br />
<strong>Thanks to:</strong><br />
tmbinc: for the SMC hack.<br />
Gligli and Tiros: for the RGH hack.<br />
Lantus: for the SDL libraries.<br />
Ced2911: for the ZLX libraries.<br />
All the people from libxenon.org and elotrolado.net</p></blockquote>
<p><a href="http://www.homebrew-connection.org/files/xbox/Emulators/libXenon/dl_Vecx360_0.1beta.rar"><img class="size-full wp-image-346 aligncenter" title="download" src="http://www.homebrew-connection.org/wp-content/uploads/2012/04/download.png" alt="" width="103" height="45" /></a></p>
<p style="text-align: center;"><a href="http://forum.homebrew-connection.org/index.php?topic=241.0"><span style="font-size: 22px; color: #000000;"><span style="color: #000000;"><strong>You can discuss about this article directly on the forum</strong></span></span></a></p>
<p>Thanks to loller for the new tips</p>
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