After the announce a few weeks ago of a upcoming new version of Mupen64-360, the first (and only) N64 emulator for exploited xbox360 consoles, GliGli is proud to share today an open beta build of it This emulator use the libxenon library and is based on the wii port (wii64 by tehpola, sepp256, emu_kidid) of mupen64 a N64 emulator for PC.

For installing this emulator, just copy the content of the archive at the root of a usb key and start your console on XeLL by pressing eject (or you can also use DashLaunch ‘Excecute’ feature and select the elf file). If you found any bug please report it in the news thread.

You can find the source of this emulator on GliGli’s GitHub.
If you are interested into libxenon development, visit the official libxenon forum : libXenon.org

You can find here the full readme :

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* Mupen64-360 v0.992 Beta *
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http://www.libxenon.org/

Description
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Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it’s powered by libxenon and it’s a port of Wii64 (which itself was a port of Mupen64).

Usage
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Unzip on USB sick, then run from Xell.

Many ROM formats are supported, zipped ROMs also work.

In the browser, the Back button changes the current drive, A selects, B goes to parent dir.
Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.

Other controls are described in the emulator itself.

The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.

Options
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– Controls (l->r):
Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.
EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.

– Textures:
Changes the texture enhancement filter, depending on games, some filters will look better than others.
Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.

– CPU core:
Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.
‘No linking’ and ‘No VM’ are new dynarec modes that can make some games work, while still running at playable speed.

– Framerate limiting:
When enabled, games won’t go faster than they would on a real N64. Can be toggled ingame with the Back button.

History
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v0.992 Beta: Almost a complete rewrite, notable changes:

– Moved to Mupen64 Plus core.
– Moved to Rice video plugin.
– Dynarec overhaul.
– Faster and way more compatible.
– More control over the speed/compatibility ratio (see ‘CPU core’ option)
– More texture enhancement filters.
– Basic controls remapping.
– GUI improvements.
– Built with recent libxenon/ZLX (more supported filesystems, less bugs, …)
– /!\ Use the Guide button to quit a game, Back toggles framerate limiting now.

v0.96 Beta: First binary release

Credits
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Wii64 / Mupen64 teams (guess why :)
GliGli (Xbox 360 port)
Ced2911 (GUI library)
Razkar (Backgrounds)
Everyone that contributed to libxenon…

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