WiiFlow 4.0.5 : new stable version released
The guys behind wiiflow just released a new version of their well known loader, now in version 4.0.5. To remind Wiiflow is a loader for wii and it’s purpose is to allow playing your game backups from your USB drive.
Some features of Wiiflow is:
Launch Wii games from SD or USB device formatted to FAT32, NTFS, EXT2, and WBFS
Launch Gamecube games on SD via Dios Mios Lite
Launch Gamecube games on USB via Dios Mios or Devolution
Launch Wii and Gamecube games via real disc
Launch Channels from real NAND or emu NAND
Launch Homebrew apps and games
Launch classic emu games and movie files via WiiFlow’s plugin system
Here is 4.0.5, and again it focuses on bugfixing, the bugs introduced with 4.0.3 are just too critical and still not fully fixed, I hope this time we have found the most annoying ones 🙂
In short that revision fixes more memory leaks, hopefully fixes all the device mounting issues your guys had, also plugins should display correctly now, not with the half of it missing, booting gamecube games in neek hopefully works now, wiiflow should basically run in wiiu wii mode (you cannot boot wii or gamecube games yet, channels homebrew and plugins work), added support for the new homebrew channel 1.1.1 and newer, wiiflow will automatically reload the cache if a new version is found from now on to prevent bugs or missing games, the general boot method changed from everything wiiflow can boot, that is a bit cleaner, you shouldn’t notice any noticable difference though, its more in the code, also I’ve added a battery bar so you can actually see the power level of your wiimotes, you can find it in the home menu, the debug messages should be cleaner and more detailed now, also the wifi gecko is improved, it should be at least as good as the sd gecko now, still it cannot print as much as the usb gecko.
Yea, that should be everything important for now, we will see us with the next release again, wiiflow is not dead just because of the wiiu, its wii mode can play wiiflow perfectly fine so I wont forget working on it if anybody thought that 😛